
#Rogue fable iii walktrhough full#
It uses up a bit of food to run back, but it could net you a full heal or better gear in the long run. And don't forget you can run back up stairs to use fountains. There are quite a few envornmental factors you can leverage to not only make things go quick but also reduce the need to hit up healing items. About the best I can suggest, if not doing it already, is to try to keep combat engagement short and not give the enemy a fair chance. Rogue Fable III is a traditional rogue-like game which combines the depth, complexity, and challenge of the genre classics with a shorter, more tightly focused game length. I'm not surprised that people would have food problems, especially if it got rebalanced/adjusted, since it is supposed to be a pretty important aspect of the game. Or could safely use the Rest feature in some pretty tough areas. It usually wasn't until mid to late game where I'd have more food than I needed to stay alive allowing me to run back to prevouis floors to hunt for trainers, magic tables, or left behind fountains. I'd even go so far to let the starvation damage take me down to half health before using one typically when safely wandering around to explore the floor or get loot. While it is tempting to use it as a quick heal option, it is best left alone until one is absolutely starving, or it is eat or die. I don't know how things are rebalanced from the web version to the Steam version, but in the web version food could still be pretty tight early on. Thanks, enjoying this a lot and would like to get to the bottom of this!ĮDIT: Also wanted to state I don't use the rest feature, since I think I noticed it takes 3 food. I'm loving the game, but I have never had so much trouble with hunger before in a rogues (I do like it is an actual concern and not just a silly nuisance feature).Īnyone else experiencing this? It just seems way to random? A friend said he hasn't even realized the hunger and says he hasn't ended up dying from it. I try to find a bunch of enemies so I can also use it for healing at the same time. I've learned to save the food until my hunger literally hits 0, since it fills it up.

Only 1 game did I manage to rack up 3 pieces of meat and I had an awesome lightening cleave weapon, lots of armor, and I hit a fire pot, realized they were bombs, healed up from 2 health, and instinctively hit the next one a few tiles up like an idiot and died! lol

But out of the 8 games I've played, 6 of them have been death by hunger. Justin could even make a new item called Jelly-covered meat that would replace a regular piece of food in your inventory. In Shiren the Wanderer for example enemies and traps could spoil your rice balls.

I have no idea if I'm just getting extremely unlucky or what. Enemies screwing with your food supply is a roguelike staple.
